Progression Systems

CyberIdle's economy operates on a two-layer architecture that creates constantly shifting puzzles. Understanding these systems is key to optimizing your ascent from street hacker to digital god.

The Core Loop

1 Extract raw resources
2 Process into components
3 Build infrastructure
4 Expand capacity

Two-Layer Architecture

The economy has two distinct layers that interact to create strategic depth:

Layer 1: Constraints

Gate HOW MUCH you can produce

Four meta-resources that limit your total operational capacity. These aren't consumed—they represent your empire's capacity to run operations.

  • Credits — Currency for maintenance and operations
  • Computation — Processing power for automation
  • Intelligence — AI/worker capacity for complex tasks
  • Energy — Power for all operations

Layer 2: Production

Determine WHAT you can produce

Materials that flow through supply chains. These are consumed and produced, transformed from raw salvage into advanced technology.

  • Raw — Extracted from the environment
  • Processed — Refined from raw materials
  • Components — Assembled from processed goods
  • Products — Complex multi-component items

The Four Constraints

Every building has an operating cost in one or more constraints. Your total constraint capacity limits how many buildings can run simultaneously.

💰

Credits

¢/min

Running costs and maintenance. Early game's primary bottleneck.

Source: Sell resources at markets
🖥️

Computation

FLOPS

Processing power for automation and complex operations.

Source: Logic Boards, Quantum Cores
🧠

Intelligence

IQ

Capacity for complex decision-making and AI systems.

Source: Neural Chips, AI Kernels

Energy

Watts

Power for all operations. Late game's ultimate constraint.

Source: Power Cells → Solar → Dyson

Shifting Bottlenecks

The genius of CyberIdle's design: solving one constraint reveals the next challenge. What was impossible becomes trivial as new bottlenecks emerge.

Ages 1-2
Credits Dominate

You're broke. Need income to build, need buildings to earn. Bootstrap your way up.

Ages 3-4
Computation Takes Over

Money flows freely, but processing power limits what you can automate.

Ages 5-6
Intelligence Emerges

Scale demands smarter systems. AI infrastructure becomes critical.

Ages 7-8
Energy Dominates

Stellar-scale operations need stellar-scale power. Build Dyson swarms.

Age 9
Transcendence

All constraints overcome. You've won. Play for perfection.

Production Tiers

Resources and buildings are organized into tiers representing complexity and the age when they become available.

Tier Age Description Chain Length
0 1 Raw salvage extracted from environment 1 step
1 1-2 Processed basics (alloys, films, panels) 2 steps
2 2-3 Simple components (motors, cables, boards) 2-3 steps
3 3-4 Advanced components (neural chips, AI kernels) 3-4 steps
4 4-5 Complex systems (quantum cores, datacenters) 4-5 steps
5+ 5-9 Infrastructure modules to transcendent synthesis 5+ steps

Bottleneck Types

Bottlenecks come in four flavors, each requiring different solutions:

Capacity Bottlenecks

Problem: Storage or cap limits

Solution: Build more storage, unlock capacity upgrades

Generation Bottlenecks

Problem: Production rate limits

Solution: Add more producers, optimize efficiency

Chain Bottlenecks

Problem: Multi-step conversion requirements

Solution: Build complete supply chains, balance ratios

Allocation Bottlenecks

Problem: Competing demands on resources

Solution: Strategic prioritization, multiple sources

Building Economics

Every building has three cost components:

Build Cost

One-Time

Resources consumed to place the building. Paid once when you construct it.

Operating Cost

Ongoing

Constraints consumed while running. Limits concurrent operations. Not consumed permanently—just "in use."

Production

Per Cycle

Inputs consumed and outputs produced each cycle. The actual material flow through your factories.

Specialization

Resources are distributed non-uniformly across the map. This creates decisions around trade vs. expansion vs. specialization.

Atoms Domain

Physical materials, machinery

Focus on extraction, processing, and physical manufacturing. Heavy metal industries.

Bits Domain

Data, code, AI systems

Focus on information processing, software, and artificial intelligence development.

Hybrid Domain

Neural interfaces, integrated systems

The intersection of physical and digital. Neural chips, cyborg tech, consciousness upload.

Specializing gives 50-100% bonuses in your focused area without hard-locking other options. Both Atoms and Bits players can achieve victory—there's no "correct" path.

Design Principles

  • Bottlenecks are puzzles, not walls — Always solvable with strategic thinking
  • Multiple viable paths — No single "correct" solution
  • Previous constraints become trivial — Progress feels powerful
  • Constraints gate quantity, not capability — Can always build one of anything
  • Specialization advantages, not requirements — Can do everything, bonus for focus
  • Zero stress — No time pressure, no attacks, nothing is ever lost

See Also