Age 1
Street Hacker
"Everyone starts somewhere. For you, it's a cramped room with stolen power and salvaged tech. But every empire begins with a single line of code."
Who You Are
A nobody. You're scraping by in the digital slums, running small-time operations to survive. The megacorps don't even know you exist.
Gameplay Characteristics
- Manual and constrained — Every action requires direct input
- Resource scarcity — Struggle to get basic materials
- Learning the systems — Tutorial concepts introduced naturally
- Small wins feel significant — Your first automated process is a breakthrough
Milestone to Enter Age 2
Establish your first automated income stream and control at least 3 production chains running simultaneously.
Constraint Focus
Credits dominate. You're broke and need income. Everything is slow because you can't afford better.
Visual Style
Environment
Dark, cramped, cluttered with cables and salvaged equipment
Color Palette
Dark grays, dirty greens, occasional neon highlights
Tech Aesthetic
Cobbled-together, duct-taped, jury-rigged
Lighting
Dim with harsh monitor glow, flickering
Available Resources
Resources accessible during Age 1, organized by tier complexity.
Available Buildings
Buildings you can construct during Age 1.