Age 3
Corporate Infiltrator
"The corps think their firewalls are impenetrable. They're wrong. You move through their networks like a ghost, siphoning data and resources they'll never miss."
Who You Are
You're inside the system now. Whether through backdoors or bought access, you operate within corporate structures. You might even have a day job as cover.
Gameplay Characteristics
- Dual life — Balance legitimate and shadow operations
- Corporate resources — Access to better equipment and materials
- First major automation unlocks — Systems genuinely run themselves
- Expansion pressure — City-scale operations demand organization
Milestone to Enter Age 4
Successfully infiltrate/acquire a corporate facility, produce Neural Chips at scale, and research advanced automation.
Constraint Focus
Computation dominates. Need processing power for scale. Intelligence starting to matter for research.
Visual Style
Environment
Mix of corporate sterile and hacker den
Color Palette
Corporate whites and blacks with neon accent infiltration
Tech Aesthetic
Sleek corporate equipment alongside custom modifications
Lighting
Professional lighting in corp areas, your aesthetic in your spaces
Available Resources
Resources accessible during Age 3, organized by tier complexity.
Available Buildings
Buildings you can construct during Age 3.