Scavenger Brute
DREGS SCAVENGERSField Assessment
Every pack has two or three members who are bigger, slower, and meaner than the rest. Brutes are the pack's blunt instruments â broad-shouldered figures in layered salvage armor, carrying weapons too heavy for anyone smaller to swing effectively. Pipe clubs wrapped in salvaged rebar. Sledgehammers made from engine blocks welded to steel conduit. The weapons are crude, massive, and devastatingly effective in the close-quarters corridors of the Deep Dregs.
Brutes don't think tactically â that's the chief's job. They advance when told, hold when told, and hit whatever's in front of them with as much force as their improvised weapons can deliver. Their armor is the thickest in the pack: layers of salvaged plating riveted over previous layers, each piece scarred and dented from previous engagements. A veteran brute's armor tells the story of every fight they've survived.
Known Activity
In the pack hierarchy, brutes occupy a privileged position â they eat before runners and lookouts, sleep in defensible positions near the chief, and receive the best salvaged equipment. This privilege comes with obligation: brutes are expected to fight and absorb punishment that would kill lesser pack members. They're the pack's shield and its hammer simultaneously.
Brutes work instinctively with guards â the brute attacks, the guard covers the brute's flanks. This pairing is the core combat unit of any scavenger engagement. Against other gangs, a single brute can dominate a corridor. Against corporate security or anything with real weapons, brutes serve as the distraction while runners extract the pack's most valuable members.