About This Game
Jack into The Sprawl. Build a deck of stolen data, corporate exploits, and street-level violence. Every run reshapes your strategy. Every death teaches you something the city won't repeat.
CyberDeck fuses roguelike progression with tactical deckbuilding in a cyberpunk megacity where corporations own the code and you're running on borrowed time. Choose one of four operatives, each with a completely different mechanical identity. Draft cards after every fight. Discover relics that warp your entire strategy. Climb through three acts of enemies, elites, and bosses that punish lazy play and reward creative thinking.
Every card was once a person. Every relic was stolen from someone who needed it more. The Sprawl doesn't care about your plans — it cares about what you do when those plans fall apart.
Four operatives. Four completely different ways to survive The Sprawl. Each one demands a new strategy, a new way of thinking about every card you draft and every relic you find.
Choose from over 370 unique cards. No two runs play the same. Draft your strategy on the fly as you fight through The Sprawl's three sectors. Do you go wide with cheap attacks, or build toward a devastating combo? The best runs are the ones you didn't plan.
Bash
Demon Form
Data Bomb
Big Chomp
Astral Form Every operative has their own card pool — attacks, skills, and powers that interact in ways you'll still be discovering hundreds of hours in. A Corruption deck plays nothing like a Shiv deck. A stance-dance Keeper plays nothing like a block-stacking GG. The card pool is deep enough that you'll never see the same build twice.
Three acts. 59 enemies. 9 bosses. Each act introduces new threats, new mechanics, and a boss encounter that tests your entire build. There are no filler fights — every combat teaches you something about your deck, and every enemy demands a different approach.
Cultist
Gremlin Nob
Hexaghost
The Champ
Awakened One Elites guard the strongest rewards but can end a run if you're not prepared. Bosses are the gatekeepers — each with unique mechanics that punish specific strategies. The Hexaghost burns through low-block decks. The Champ punishes slow setups. The Awakened One kills power-heavy builds. Learn them, or die to them.
211 relics that reshape your strategy mid-run. A relic that doubles your block changes everything. A relic that heals you when you exhaust a card makes GG immortal. Combine relics with cards to discover game-breaking synergies that make each run feel like your own invention.
Burning Blood
Kunai
Dead Branch
Chemical X
Ice Cream Relics are the wild card. They show up in chests, shops, and elite rewards — and the right relic at the right time can turn a struggling run into an unstoppable one. The wrong relic can trap you into a strategy that doesn't work. Relic evaluation is a skill. The best players know which relics to take, which to skip, and which ones to build entire runs around.
Every run is different. The map branches. The card rewards are random. The relics you find reshape what's possible. The best players don't have a plan — they have the ability to see what The Sprawl is offering and build something lethal out of it.
Beat the game? Good. Now do it 20 more times, each harder than the last. Ascension mode adds cumulative modifiers that force you to rethink everything you know. The Sprawl gets meaner. Your margin for error disappears. Only the best builds survive A20.
Key Features
System Requirements
Free to play. No download. No account required.