CyberDeck
Choose Your Operative
Choose Your Operative
Act 1 — The Sprawl Map
Navigate The Sprawl
Boss Gate — Floor 15
Path Selection
Deep in The Sprawl
CyberDeck — Four Operatives
We fused roguelike deckbuilding with a cyberpunk megacity where corporations own the code and you're running on borrowed time. Choose an operative. Build a deck from stolen data and street-level violence. Every run is different. Every death teaches you something The Sprawl won't repeat.
EARLY ACCESS
96 of 96 automated tests passing. Active development.
RELEASE DATE: Early Access — 2026
DEVELOPER: CyberIdle Studios
PUBLISHER: CyberIdle Studios
Popular user-defined tags for this product:
Deckbuilder Roguelike Card Game Cyberpunk Strategy Turn-Based Singleplayer Pixel Art Free to Play
Play CyberDeck
Free to Play
No download. No account. Opens in your browser.

About This Game

CyberDeck — The Sprawl Awaits

Jack into The Sprawl. Build a deck of stolen data, corporate exploits, and street-level violence. Every run reshapes your strategy. Every death teaches you something the city won't repeat.

CyberDeck fuses roguelike progression with tactical deckbuilding in a cyberpunk megacity where corporations own the code and you're running on borrowed time. Choose one of four operatives, each with a completely different mechanical identity. Draft cards after every fight. Discover relics that warp your entire strategy. Climb through three acts of enemies, elites, and bosses that punish lazy play and reward creative thinking.

Every card was once a person. Every relic was stolen from someone who needed it more. The Sprawl doesn't care about your plans — it cares about what you do when those plans fall apart.

CHOOSE YOUR OPERATIVE

Four operatives. Four completely different ways to survive The Sprawl. Each one demands a new strategy, a new way of thinking about every card you draft and every relic you find.

GG
GG
THE GUARDIAN ENFORCER
"Built from the Dregs. Sharpened by the Guardians."
HP75 MechanicExhaust / Amp RelicBurning Blood
Builds raw power through destruction. Exhaust cards to fuel devastating combos with escalating Amp (strength). When other operatives play defense, GG is already swinging.
El Money
El Money
THE INFORMATION BROKER
"Information is the deadliest weapon in The Sprawl."
HP70 MechanicPoison / Shivs RelicBag of Preparation
The Sprawl's most connected fixer. Stack Poison and strike with Shivs that scale with debuffs. Play the long game — apply pressure from every angle, then watch them crumble.
Chompy
Chompy
THE ROGUE AI
"Good boy. Best boy. Running 47 background processes."
HP75 MechanicOrbs (Processes) RelicCracked Core
A rogue AI in a modified dog chassis. Deploy digital processes (orbs) that fight autonomously — dealing damage, generating block, and channeling energy every turn. Build your board and overwhelm.
The Keeper
The Keeper
THE CODE MONK
"The old code remembers what the corporations forgot."
HP72 MechanicStances RelicPure Water
Last of the old-code monks. Shift between combat stances that multiply damage, generate block, or both. Every stance change is a decision point. The highest skill ceiling in the game.
DYNAMIC DECK BUILDING

Choose from over 370 unique cards. No two runs play the same. Draft your strategy on the fly as you fight through The Sprawl's three sectors. Do you go wide with cheap attacks, or build toward a devastating combo? The best runs are the ones you didn't plan.

Bash — Ironclad Attack Bash
Demon Form — Power Card Demon Form
Data Bomb — El Money Attack Data Bomb
Big Chomp — Chompy Attack Big Chomp
Astral Form — Keeper Power Astral Form

Every operative has their own card pool — attacks, skills, and powers that interact in ways you'll still be discovering hundreds of hours in. A Corruption deck plays nothing like a Shiv deck. A stance-dance Keeper plays nothing like a block-stacking GG. The card pool is deep enough that you'll never see the same build twice.

Card Reward Screen — Draft Your Strategy
THE SPRAWL AWAITS

Three acts. 59 enemies. 9 bosses. Each act introduces new threats, new mechanics, and a boss encounter that tests your entire build. There are no filler fights — every combat teaches you something about your deck, and every enemy demands a different approach.

Cultist Cultist
Gremlin Nob Gremlin Nob
Hexaghost — Act 1 Boss Hexaghost
The Champ — Act 2 Boss The Champ
Awakened One — Act 3 Boss Awakened One

Elites guard the strongest rewards but can end a run if you're not prepared. Bosses are the gatekeepers — each with unique mechanics that punish specific strategies. The Hexaghost burns through low-block decks. The Champ punishes slow setups. The Awakened One kills power-heavy builds. Learn them, or die to them.

Boss Encounter — Everything on the Line
POWERFUL ARTIFACTS

211 relics that reshape your strategy mid-run. A relic that doubles your block changes everything. A relic that heals you when you exhaust a card makes GG immortal. Combine relics with cards to discover game-breaking synergies that make each run feel like your own invention.

Burning Blood Burning Blood
Kunai Kunai
Dead Branch Dead Branch
Necronomicon Necronomicon
Chemical X Chemical X
Ice Cream Ice Cream

Relics are the wild card. They show up in chests, shops, and elite rewards — and the right relic at the right time can turn a struggling run into an unstoppable one. The wrong relic can trap you into a strategy that doesn't work. Relic evaluation is a skill. The best players know which relics to take, which to skip, and which ones to build entire runs around.

EMERGENT STRATEGIES

Every run is different. The map branches. The card rewards are random. The relics you find reshape what's possible. The best players don't have a plan — they have the ability to see what The Sprawl is offering and build something lethal out of it.

The Sprawl Map — Choose Your Path
ASCENSION

Beat the game? Good. Now do it 20 more times, each harder than the last. Ascension mode adds cumulative modifiers that force you to rethink everything you know. The Sprawl gets meaner. Your margin for error disappears. Only the best builds survive A20.

374Cards
211Relics
59Enemies
9Bosses
54Events
20Ascension Levels

Key Features

Browser-native — No download. No install. Click and play. Built on Unity WebGL.
4 unique operatives — GG, El Money, Chompy, and The Keeper. Each with their own card pool, starter relic, and mechanical identity.
374 cards — Attacks, skills, and powers across four character classes. Draft after every fight to build your run.
211 relics — Passive artifacts that reshape your strategy. Combine them with cards for game-breaking synergies.
SNES 16-bit pixel art — Every card, enemy, relic, and background hand-crafted in a classic pixel art style with smooth gradients.
54 narrative events — Cyberpunk-themed encounters with meaningful choices. Risk, reward, and consequences that echo through your run.
3 acts of escalation — Each act introduces new enemies, new mechanics, and a boss that tests your entire build. No filler fights.
20 Ascension levels — Cumulative difficulty modifiers for players who've mastered the base game.
Save and resume — Your run persists in the browser. Close the tab, come back tomorrow, pick up right where you left off.
Free. No ads. No microtransactions. — The full game. No strings. No paywall. Just you vs. The Sprawl.

System Requirements

CyberDeck runs entirely in your web browser. No download required.
MINIMUM:
OS: Any (browser-based)
Browser: Chrome 90+, Firefox 95+, Safari 15+
Memory: 4 GB RAM
Graphics: WebGL 2.0 compatible
Network: Broadband (initial load ~50 MB)
RECOMMENDED:
OS: Any (browser-based)
Browser: Chrome 100+ or Firefox 100+
Memory: 8 GB RAM
Graphics: Dedicated GPU with WebGL 2.0
Display: 1280x720 or higher

Free to play. No download. No account required.

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