Hector from Sector 12
Electrician / Guild Boss / Local LegendAlso known as: Hector from the Sector
FIBER GUILDThree and a half weeks, certified. You don't have that. That's why you're not certified.
"HECTOR FROM SECTOR 12 IN THE HOUSE!" â Every regular at every bar in the Dregs, every time he walks in.
Overview
When Hector walks into a room in The Deep Dregs, the regulars know what to do. Nobody remembers Hector's last name. At some point, the man became the place, and the place became the man. He's been "Hector from Sector 12" for so long that even official documents probably just say that. His abuela might remember, but she's not telling.
By trade, Hector is an electrician specializing in fiber optic installation, repair, and extraction. That last one sounds fancier than it is â it mostly means salvaging copper and fiber from abandoned infrastructure before someone else does. He completed a rigorous 3.5 weeks of trade school, which his abuela set up for him, and he considers himself a certified professional.
He runs what he calls a "gang," but it functions more like a trade guild. Some might say it's just a construction crew. You won't find them listed on any official contractor registries, but you can often find them in their vehicles, parked conspicuously close to fiber optic supply stores, waiting for "opportunities." The smell of solder and stripped copper hangs on his crew like cologne â sharp, metallic, honest.
Field Observations
Hector refers to himself in third person. Always has. "Hector from Sector 12 don't wait around" is not a statement of ego â it's a brand, maintained with the same discipline he brings to splicing fiber. Trade jargon bleeds into everything he says. Deals get "spliced together." Problems get "terminated at the junction." People who annoy him have "bad impedance."
He mentions his 3.5 weeks of formal education constantly. Not defensively â proudly. His abuela arranged that certification, and in Hector's world, that makes it worth more than any corporate degree. Those who've watched him work describe it as prayer with a wire stripper: methodical, reverent, fast.
Stocky, strong from physical labor. Hands calloused from years of wire work. Always wears a gray beanie that completely covers his hair â no one has seen what's underneath in years. Blue plaid shirt buttoned to the top. High socks visible above work boots. He moves with the confidence of someone who knows exactly how many volts it takes to kill a man and has decided not to.
His crew is fiercely loyal. He pays fair, trains them himself, and has used the C4 to protect job sites more than once. For many of them, Hector is the closest thing to a mentor they've ever had. He treats his people like family. He treats everyone else like potential customers.
The Caldwell (C4)
Hector's signature weapon is the Caldwell â a custom drone launcher he calls "the C4." The four has nothing to do with explosives or model numbers. It refers to the weapon's four fire settings:
Light
Single drone, minimal payload. For warnings.
Medium
Single drone, standard payload.
Heavy
Dual drones, coordinated strike.
Extreme
Dual drones, maximum payload, full auto-seek. Hector only uses this setting.
"Why would I carry something and not use it right?"
The C4 spins up with a distinctive three-second whirring noise as the helicopter blades activate. Two mini drones launch at roughly 50 mph, auto-seeking targets via facial recognition â which Hector admits is "notoriously inaccurate." He calls this "enthusiasm." A direct hit can remove an arm or half a leg.
The sound of the C4 spinning up has become legendary in The Deep Dregs. Most disputes end during those three seconds, before the drones ever launch. Hector prefers it this way â ammunition is expensive.
The Fiber Guild
What Hector calls his "gang" operates somewhere between organized crime, a trade union, and a construction company. Initiation is simple: track how many miles of fiber optic cable you've installed. More miles means higher rank. They don't control streets â they control job sites and supply runs. Revenue comes from gray-market installation contracts, salvage extraction, and "protection" for legitimate contractors who wander into the wrong part of the Dregs.
In The Deep Dregs, if you need fiber work done fast and don't want to pay corporate rates, you find Hector's crew. They're reliable, their work is good, and if someone tries to interfere with a job site, well... that's what the C4 is for.
The guild provides something rare in the Dregs: steady work, fair pay, and a sense of belonging. For a lot of young people in The Deep Dregs, joining Hector's crew is the best opportunity they'll ever get.
There are rumors the Guild's cable runs overlap with parts of the CyberFiber Network â the Sprawl's deep-layer fiber backbone that most people don't even know exists. Hector's crew has stumbled onto junction nodes that aren't on any municipal survey. They splice around them. They don't touch them. Hector has a rule about this, and the rule is: "If the cable is that clean and nobody's claiming it, somebody very serious put it there. Leave it alone."
The Dig Jobs
The Fiber Guild's most lucrative â and most dangerous â contracts come from the Fragment Hunters.
ORACLE's dead infrastructure doesn't connect to the Sprawl's current networks. To pull data from a Cascade-era node buried in the Wastes, you need someone to physically run cable from the nearest live junction to the site â through rubble, through radiation zones, through Waste Lord territory, through whatever else the Wastes decide to throw at you. The Fragment Hunters are good at finding data. They are not good at laying cable.
Hector's crew is.
The arrangement started in 2179, when a Hunter cell led by Dema needed physical fiber access to a pre-Cascade server farm. A typical Dig Job works like this: the Fragment Hunters show up at Circuit Row in The Deep Dregs with coordinates and a payment offer. Hector inspects the route on whatever maps exist â usually outdated Sprawl engineering surveys cross-referenced with Waste Lord territory markers. He names a price. The Hunters negotiate. Hector does not negotiate. The price is the price.
"You want Hector from Sector 12 to run fiber through the Wastes? Double rate. Non-negotiable. The Wastes
don't negotiate and neither does Hector. You want somebody cheaper, you find somebody cheaper. Then you
find their replacement when the Wastes eat them."
The crew deploys with full kit: spools of armored fiber optic cable rated for radiation and chemical exposure, mag-lock junction boxes, portable signal boosters, and the C4. Hector insists on Level 4 security for every Wastes run. His crew has been ambushed by Waste scavengers twice. The second time, the scavengers found the first group's remains and turned around.
The work itself is brutal. Hector's people lay cable through collapsed tunnels, across irradiated open ground, over infrastructure so corroded it crumbles under a boot. They splice connections in environments where their gloves blister from surface contamination. A Dig Job that covers two kilometers of Waste terrain takes three days of physical labor, and the crew emerges looking like they fought a building and the building won.
A single Dig Job earns the Fiber Guild more than a month of standard Dregs contracts. And the data the Hunters pull from those dead servers â consciousness archives, ORACLE processing logs, pre-Cascade network maps â sometimes leads to fragment recovery operations worth millions. Hector doesn't ask what the data contains. Hector doesn't care. Fiber is fiber. Cable is cable. What flows through it is the customer's problem.
Sparks Villanueva, the Fragment Hunters' most famous scanner, once described the Fiber Guild as "the most important people in the fragment economy that nobody has ever heard of." Hector framed the quote. It hangs in the Guild's workshop, next to his trade school certificate.
Intercepted Comms
On arrival:
"Hector from Sector 12! What's the job? Hector's crew don't wait around â time is money, money is fiber, fiber is life."
On the C4:
"The Caldwell? Four settings. I use four. Why carry a tool if you're not gonna use it right? These little guys â *pats the drone launcher* â they got facial recognition. Mostly works. Good enough for government work, better than government work."
On his credentials:
"Three and a half weeks, certified. Abuela set it up. You know how hard it is to get into a program like that? You don't. That's why you're not certified."
On the guild:
"It's a gang. We run fiber. You want in, you track your miles. How many miles you installed? That's your rank. That's your reputation. That's your resume. You want to be somebody in this crew? Run cable."
Known Associates
The Deep Dregs
Home turf. The Fiber Guild operates from a workshop on Circuit Row. Hector is as much a part of the Dregs' infrastructure as the pipes his crew runs cable through.
Fragment Hunters
Highest-paying clients. The Dig Jobs â running cable to pre-Cascade server farms in the Wastes â are the most dangerous and most lucrative contracts the Guild takes.
The Collective
Occasional contractor for off-the-books infrastructure work. They don't explain what the fiber is for. Hector doesn't ask.
Waste Lords
Neutral relationship â fiber routes cross their territory. Duchess Steel tolerates the Guild's runs because Hector pays the crossing fee without complaint.
Kira Patch Vasquez
Fellow Deep Dregs fixture. When a Guild member gets hurt on a job, the Cathodics is where they go. Patch doesn't ask how the injuries happened. Professional courtesy.
CyberFiber Network
The Guild has stumbled onto unmarked CyberFiber junction nodes during routine cable runs. Hector's standing order: don't touch clean cable that nobody's claiming. Somebody serious put it there.
Open Questions
The Abuela Question
She set up the trade school. She's the only person who can tell Hector to stand down. And she knows his last name â which means she knows his father's name. What else does she know about where that man really died, and for whom?
What the Guild Has Seen
The Dig Jobs have taken Hector's crew deeper into pre-Cascade infrastructure than almost anyone in the Dregs. Some of those dead server farms had things in them the Fragment Hunters didn't share. What has the Guild accidentally helped recover â and what did they see that they won't talk about?
The CyberFiber Nodes
Clean, unmarked junction nodes appearing on Guild cable routes. Not on any survey. Hector's crew splices around them, but someone is maintaining deep-layer fiber infrastructure in the Dregs, and they haven't introduced themselves. The CyberFiber Network runs quiet â but it runs right through Hector's territory.
The Guessing Game
Guild members have started playing something called The Guessing Game during downtime between jobs. Hector thinks it's harmless. Some of the older crew aren't so sure. The game asks questions that feel like they're listening to the answers.
▲ Unverified Intelligence
The following has not been corroborated by any reliable source:
- Hector's father was a corporate security contractor who died protecting an executive. Hector received nothing â no pension, no recognition, no explanation. That's the real reason he won't work for corps directly. The name on the death certificate was redacted at the corporate level.
- One Dig Job in late 2180 pulled data from a server farm that caused the Fragment Hunter cell to go completely silent for two weeks. When they resurfaced, they doubled Hector's rate without being asked. They never explained why.
- The beanie hasn't come off in public since an incident three years ago that no one will describe in detail. Most people assume vanity. A few people who were there that night change the subject fast.
- Hector claims he only uses Level 4 on the Caldwell. But there's a scorch pattern on a wall in Sector 12's lower maintenance tunnels that doesn't match any known C4 configuration. The burn radius suggests a fifth setting â or a very bad malfunction.
- Two of the unmarked CyberFiber nodes the Guild found were active. Data was flowing. Hector logged the locations and told no one outside the crew. He hasn't decided what to do with that information yet.