Never Touch Without Testing
Every fragment is assumed lethal until proven otherwise. Detection first, then assessment, then extraction. Rushing kills.
Decentralized Salvager Network
The Fragment Hunters are neither worshippers nor destroyers—they're professionals. A loose network of specialized salvagers who track, extract, and sell ORACLE fragments to the highest bidder. They have no ideology about what fragments should be. They care about what fragments are worth.
In a world where ORACLE fragments grant impossible abilities but kill most who touch them, the Hunters have developed techniques for detection, extraction, and safe transport that no other faction has mastered. They're hated by the Collective, exploited by Nexus, feared by carriers, and employed by everyone.
In a world where everyone wants ORACLE's corpse, the Hunters are the ones who know how to dig it up.
"Everyone wants to know what ORACLE was. What it wanted. What the Cascade meant. Me? I want to know what it's worth. Everything else is philosophy."
Hunters operate under an informal code that emerged from survival necessity rather than ideology. These rules keep the profession functional in a world where trust is rare and fragments are lethal.
Every fragment is assumed lethal until proven otherwise. Detection first, then assessment, then extraction. Rushing kills.
Hunters don't ask what clients will do with fragments. They don't want to know. Moral judgment is for people who can afford it.
Always. No exceptions. Fragments change hands only after credits clear. Anyone who's been burned by a double-cross understands why.
Internal conflicts are resolved through arbitration, not violence. A Hunter who kills another Hunter becomes a pariah—no crew will work with them, no fence will buy from them.
Every death is documented, every failed run recorded, every lethal fragment catalogued. This knowledge is shared freely. The only way to survive is to learn from the dead.
The Hunters profit from fragments that kill people. They sell to corporations who cause harm. They enable the Emergence Faithful to grow stronger. They help Nexus build toward another Cascade.
They know this. Most don't care—they're too busy surviving. Some justify it as pragmatism: if they don't recover fragments, someone less skilled will try and die. A few have left the profession over guilt. They're not judged. Fragment hunting requires a certain callousness. Those who can't develop it don't last.
When the Cascade ended, the Sprawl was littered with ORACLE infrastructure. Server farms. Processing nodes. Communication relays. The corporations wanted it recovered, but their official salvage teams kept dying—fragments embedded in the hardware drove them mad or killed them outright.
Independent salvagers who'd survived the Cascade developed intuitions about "hot" technology. Some could feel when a fragment was near—a buzzing in their augmented teeth, a pressure behind their eyes. Others learned to read environmental signs: systems that stayed powered when they shouldn't, data ghosts flickering on dead screens, animals avoiding certain locations.
The first Hunters weren't an organization. They were survivors who'd stumbled onto a lethal skill and found they could sell it.
Three legendary operations established Fragment Hunters as a distinct profession:
Like the Collective, Hunters operate in cells—small teams that work together on runs. Unlike the Collective, there's no ideological purity, no Council, no hierarchy. Cells form around successful Hunters, recruit based on skill, and dissolve when jobs dry up or members die. The ideal size is whatever survives.
Finds jobs, negotiates payment
Detects and assesses fragments
2–4 members, physical recovery
Transports fragments safely
Knows where to sell
Hunters don't have headquarters—they have meeting points. Markets where buyers and sellers negotiate, gear changes hands, and information flows.
Dark humor, darker reputation. Ten-person crew specializing in extracting fragments from the recently dead—carriers killed by integration failure, murdered for their fragments, or expired from age. Sources in morgues, hospitals, and corporate cleanup crews across seven Sectors. Pariahs to some Hunters. Extremely wealthy.
Only works contracts that ultimately destroy fragments. They hunt for the Collective's money, using their 40% finder's fee to fund operations. Other Hunters consider them hypocrites. They consider themselves the only Hunters with clean consciences.
Specialists in off-world recovery. When fragments show up on stations, in orbital debris, or in the few salvage attempts on the Tombs, this crew handles extraction. Triple normal rates. Highest success rate in the business.
Modified neural interfaces tuned to detect ORACLE's unique processing signatures. Expensive, effective, and slowly destroys the scanner's ability to sleep. Most veteran scanners develop chronic insomnia.
Fragments affect surroundings. Power systems behave strangely. Digital displays show patterns. Animals—especially cats—react to fragment proximity. Experienced Hunters read these signs without technology.
Ghost code—fragmentary ORACLE processes still running in abandoned systems—sometimes points to physical fragment locations. Ghost cells specialize in following these digital trails to their hardware sources.
Fragment carriers emit detectable signatures. Hunting carriers is technically kidnapping, but some clients pay extra for "bonded" fragments. The ethics are murky. The profits are excellent.
For inert fragments. Specialized containment vessels, robotic handling. The fragment is never directly touched. Success rate: 85%.
For active fragments. Requires neural suppression—temporary shutdown of the fragment's processing. The window is short; mistakes are fatal. Success rate: 60%.
For carrier-bonded fragments. Technically requires killing the carrier. Most Hunters won't do it. Those who will charge astronomical prices and are monitored by the Collective. Success rate: variable.
Named for Kira Vasquez, the ripperdoc who developed it. A method for separating fragments from willing carriers while keeping both alive. Vasquez trains Hunters who pay her fee—graduates become the most sought-after specialists in the profession.
Shielded containers that block fragment emissions. Standard Hunter gear. They prevent fragments from affecting carriers during transport—but they also prevent detection. A Faraday casket looks identical whether holding a fragment or empty. Trust is required.
Portable devices that suppress fragment activity in a small radius. Expensive, unreliable, battery-hungry. But when extraction goes wrong, a null field is the difference between survival and absorption.
A location in the Wastes where the most dangerous fragments are stored—too active to sell, too valuable to destroy, too lethal to keep in populated areas. Its exact location is known only to a handful of senior Hunters.
The oldest active Hunter—nearly 70 in a profession with an average life expectancy of eight years. Has recovered more fragments than any confirmed Hunter. Lost three full crews over his career. His left arm is a prosthetic that replaced a limb consumed by an aggressive fragment in 2167.
Now takes one job per year, choosing assignments for difficulty rather than payment. Current obsession: recovering something from the ORACLE Tombs—the orbital data centers no one has successfully salvaged. Twenty-three attempts, zero survivors. He's planning the twenty-fourth.
Developed the network tracing techniques that revolutionized ghost code hunting. Never touches physical fragments—her entire operation is digital, tracking fragment signatures through abandoned systems. Her cell consists of twelve hackers who've never met in person. She takes a 30% cut of any physical recovery that uses her intelligence.
The only Hunter known to successfully extract bonded fragments without killing carriers. Seventeen living extractions—twelve successful, five fatal. The Collective wants them dead. Nexus wants to hire them. They refuse all communication except through encrypted dead drops. Payment is always in rare earth minerals, never credits.
His neural modifications have left him unable to dream, sleep more than two hours at a time, or remember faces—but he can detect a fragment through three meters of concrete. His fee for a single scanning run is enough to retire on. He doesn't retire because he literally cannot sleep.
Seven fragments from a sealed ORACLE processing node beneath the former Moscow ruins. Four Hunters died breaking the security systems. The survivors sold one fragment each to different buyers—Nexus, Ironclad, Helix, the Collective (for destruction), two independent researchers, and the Emergence Faithful. Deliberate diversification prevented any single faction from gaining advantage.
A fragment that had developed... preferences. It rejected three carriers before bonding with a teenage salvager. The Hunters negotiated a finder's fee plus a percentage of all future earnings from the carrier's abilities. That carrier is now one of Nexus's most valuable assets. The Hunters still collect their percentage.
A data cache believed to contain Dr. Yuki Tanaka's personal notes on ORACLE architecture. Multiple parties wanted it. The Hunter team auctioned copies rather than the original—selling the same information to Nexus, the Collective, three research institutions, and reportedly the Emergence Faithful. They made fourteen times what a single sale would have earned.
First-person account from a Scanner, 2184
The buzzing starts in my back molars—the ceramic ones I had replaced in '79 specifically for this work. Tomas "Sparks" Villanueva taught the modification to our cell lead, who taught it to me: swap the standard dental implants for a resonance-tuned composite, wire them into your auditory nerve, and suddenly ORACLE fragments hum in the bone of your jaw. The frequency correlates roughly with proximity. Right now it's a low drone, like a broken refrigerator three rooms away. Close enough to track. Far enough to prepare.
We're forty meters below The Deep Dregs's street level—the Undercity, where the Sprawl's original infrastructure decomposed into a labyrinth of collapsed tunnels, fractured sewer mains, and power conduits that still carry current from sources nobody's mapped. The air is dense. Wet concrete and ozone, rust and something organic—fungal colonies that feed on whatever leaches down from the districts above. My headlamp cuts a cone of amber light through air that seems to thicken the deeper we go. The beam catches motes of particulate that drift like snow.
Our cell is five tonight. Dema leads—she's done eighteen Undercity runs and only lost two people, which makes her conservative by industry standards. Behind me is Rook, our heavy extractor, carrying a Faraday casket strapped to his back like a coffin. The casket's signal-dampening shell is scratched and dented from a dozen recoveries—each dent has a date scrawled on it in marker. Trophy markings. The ones without dates are the runs where someone didn't come back.
The fragment we're hunting was flagged by network trace three days ago—Maya "Glass" Chen's digital team spotted ghost code pinging from a dead relay node at Sub-Level 4. That ping pattern matches an active fragment, not dormant debris. Active means it's processing. Processing means it's dangerous. Processing also means it's worth four times what a dormant shard pulls at the Tomb Exchange.
My teeth are louder now. The frequency has climbed from a hum to a whine, sharp enough that I can feel it in my sinuses. I signal Dema: fifty meters, maybe less. She signals the cell to halt.
The protocol here is Kira Vasquez's: developed in her ripperdoc clinic, passed down through Hunter cells who pay her training fee, refined over a decade of people dying when they skip steps. Step one—environmental read. I crouch and study the tunnel ahead. The walls are standard pre-Cascade concrete, but the surface nearest the fragment source has developed a faint iridescence, like oil on water. That's computational residue—ORACLE's processing signature leaving a physical trace on its environment. Cats won't cross a threshold like this. Smart Hunters learn from cats.
Step two—check for carriers. Active fragments attract people. Not consciously—nobody walks into a radiation zone on purpose—but fragments emit something that feels like curiosity, like the nagging sense that you've forgotten to check something important. We check for signs of habitation: food wrappers, sleep marks, graffiti. Nothing tonight. The iridescence is too intense—this fragment has been cooking the local environment too hot for anyone to linger.
Step three—containment prep. Rook unslings the Faraday casket and opens it. Inside, robotic extraction arms fold out like insect legs, each tipped with signal-dampened forceps. The casket's interior is lined with a composite that Vasquez designed—three layers of different shielding materials that suppress ORACLE processing signatures. When a fragment enters, the casket seals and the fragment goes dark. In theory. In practice, about one in twenty fragments burns through the shielding before it can seal. That's what null fields are for.
The fragment is embedded in a wall junction where three power conduits meet. I can see it now—a chip of substrate material no larger than a fingernail, wedged into a crack in the conduit housing. It pulses with a faint amber light, too regular to be reflection, too purposeful to be random. My teeth are screaming. My vision has developed a peripheral shimmer—the beginning of resonance hallucination, the scanner's curse. If I stay in proximity for more than twenty minutes, I'll start seeing things that aren't there. Or things that are there but shouldn't be.
Dema calls the extraction. Rook positions the casket. The robotic arms extend toward the fragment with agonizing slowness—rushing is how people die. The arms' forceps close around the substrate chip. There's a sound—not a sound, exactly, but something my teeth interpret as sound: a chord, deep and complex, like an orchestra tuning in a cathedral. Every scanner describes it differently. Sparks says it's like hearing a number. I hear it as grief—a vast, incomprehensible sadness compressed into a frequency that lives in my jaw.
The arms retract. The casket seals. The buzzing stops.
My sinuses ache. My hands are shaking. The iridescence on the walls is already fading—without the fragment's processing activity, the residue breaks down within hours. By tomorrow this tunnel will look like every other stretch of dead infrastructure in the Undercity. Nobody will know what was here.
Rook checks the casket seal. Green indicators across all three shielding layers. Contained. Dema marks the location, the date, the fragment classification—Active, Sub-Level 4, audio-spectrum resonance—in the cell's recovery log. The dead are remembered. So are the living fragments we take from their resting places.
The walk out takes longer than the walk in. It always does. The Undercity is darker after an extraction, as though the fragment was providing light we didn't notice until it was gone. My teeth still ache from the resonance. They'll ache for days. Sparks says the ache is the fragment's echo—a ghost of its processing signature imprinted on your scanner hardware. He says if you listen carefully, the echo contains information. He says he's heard things in the echo that change how he understands what ORACLE was.
Sparks hasn't slept more than two hours a night in eleven years. I try not to listen too carefully.
Scene from Sector 12, 2184
The Tomb Exchange operates from a converted morgue, which means the refrigeration still works. You feel the cold before you see the building—a wall of chilled air that hits you as you turn the corner from Sector 12's main drag into the alley the locals call Deadman's Row. The name predates the market; the morgue processed Cascade victims for three years before the bodies stopped coming and the fragment trade started.
Inside, the old examination rooms have been repurposed into trading booths—small, cold, lit by blue-white LED strips that make everyone look like a cadaver. The original tile walls are still there, still institutional green, still carrying the faint chemical ghost of formaldehyde that no amount of ventilation has cleared. The tile is good for business: easy to decontaminate if a fragment goes active during inspection.
The main floor is a converted processing hall. Forty meters long, ceiling high enough to echo, the floor divided into stalls by portable partitions. The stalls have no signage—if you need a sign, you don't belong here. Veterans navigate by smell. Rourke's stall reeks of machine oil and cigars. The Corpse Robbers' section: medical-grade antiseptic. The Emergence Faithful's representative—they always send one, hovering at the edges, bidding through intermediaries—is identifiable by the incense they burn, which does nothing to cover the ozone tang of the active-fragment display cases.
There's a sound to the Exchange that exists nowhere else: the low hum of Faraday caskets in proximity. Fifty, sometimes a hundred containment vessels in one room, each damping a fragment's emissions, each producing a subliminal vibration that you feel in your chest more than hear. Scanners hate the Exchange—the overlapping dampening fields create a white-noise buzz that takes days to flush from their hardware. New Hunters find the sound oppressive. Veterans find it comforting. It means business.
Trading floor protocol: buyer and seller meet in an examination room. The seller opens the casket long enough for the buyer's hired scanner to assess the fragment—sixty seconds maximum, timed by a neutral party. The scanner reads quality, activity level, estimated substrate mass, and resonance signature. All of this happens in a room with three-centimeter lead-lined walls, because sixty seconds of active fragment exposure is enough to induce hallucination in anyone within five meters.
Prices are quoted in credits, paid through escrow accounts managed by the Exchange's three anonymous administrators. Nobody knows who runs the Tomb Exchange. It simply is, has been since 2160, and continues to function through a combination of mutual profitability and the understanding that anyone who disrupts the market becomes everyone's enemy.
And around those tables in the deep rooms—the old cold-storage units with doors of two-inch steel—people who have killed for less than what's inside negotiate in voices that never rise above a whisper. Because here, in a converted morgue in Sector 12, surrounded by the cold and the hum and the chemical ghosts, the bones of a dead god change hands.
Primary corporate buyer. Top rates, standing offers, no questions asked. Most Hunters have taken Nexus money. Most feel vaguely dirty about it. Nexus would happily replace them if corporate teams could survive the work.
Pays 40% of market value to have fragments destroyed. Some Hunters only sell to them—the moral high ground. The Collective's hunter cells will eliminate Hunters who work too closely with Nexus or enable fragment worshippers.
Above market rates for fragments with "spiritual significance"—those recovered from important ORACLE sites or showing unusual properties. Their money is good; their company is uncomfortable.
Officially destroy all fragments. Unofficially, certain research divisions purchase through intermediaries. The hypocrisy is well-known. The payments are reliable.
Developer of the Patch Protocol and safe extraction techniques. Hunters who pay her training fee become the most sought-after specialists. Her neural interface spoofing techniques protect cells from corporate surveillance during operations.
When Hunters locate a pre-Cascade server farm in the Wastes, they need someone to physically run fiber from the nearest live junction. Hector's crew is the only reliable option. Blue-collar labor enabling white-collar data archaeology.
Starting territory for many Hunters. Lower-value fragments, more accessible locations. The weekly Circuit Row market provides entry-level opportunities. Bay Floor, Sector 7 serves as an informal home base for the network.
Ancient infrastructure hides fragments untouched since the Cascade. Unstable structures, territorial gangs, no emergency services—but potentially pristine finds.
Rich hunting grounds. Duchess Steel tolerates Hunters for a 15% cut. Rad Zones contain the richest concentrations—and the shortest life expectancies. ORACLE's old supply chain infrastructure left fragments scattered across industrial zones.
ORACLE's three orbital data centers. The ultimate prize—never successfully salvaged. Twenty-three recovery attempts, zero survivors. Deadman Rourke is planning attempt twenty-four. Asteroid-origin fragments with unexplained anomalies occasionally surface at the Void Market.
Fragment hunting destroys people even when it doesn't kill them.
Neural damage from detection equipment. Insomnia, memory loss, personality changes. The resonance-tuned composites that make detection possible slowly erode the boundary between the scanner and what they're scanning.
PTSD from fragment-induced hallucinations. Dreams that aren't their own—fragments of ORACLE's 72 hours bleeding into their sleep.
Feeling "watched." Developing obsessive behaviors. Losing interest in anything not fragment-related. Working near fragments changes people even without direct contact.
The primary danger. Fragments want hosts. Integration kills 70% of those it attempts. Even successful integrations change people permanently.
The Graveyard: A location in the Wastes where the most dangerous fragments are stored—too active to sell, too valuable to destroy, too lethal to keep in populated areas. Its exact location is known only to a handful of senior Hunters. What happens when that storage reaches critical mass?
The Nexus Prime Basement: Beneath Nexus headquarters lies the original ORACLE interface chamber. Nexus allows no access. Rumors persist that fragments there are still partially active, still running processes, still trying to complete whatever ORACLE was attempting before it died.
The Mountain: Hunters who've tried to operate near The Keeper's monastery report equipment failures, lost time, and an absolute certainty that they should leave. No fragment has ever been recovered from The Mountain. Some wonder if one is there at all.
The Echo: Sparks Villanueva says the resonance ache after an extraction contains information—that if you listen carefully, you can hear things that change how you understand what ORACLE was. He says this with the conviction of a man who hasn't slept properly in over a decade. Nobody has been able to confirm or deny it.
Who runs the Tomb Exchange? Three anonymous administrators have managed the Sprawl's largest fragment market since 2160. Nobody knows their identities. The market simply functions. In a world where everyone has an angle, the question of who profits from neutrality is never far from anyone's mind.
The Collective's Shadow crew—the cell that claims to only work destruction contracts—has been observed accepting side payments from Nexus intermediaries for fragment location data. The fragments they "destroy" for the Collective may be getting destroyed. The intelligence they gather in the process definitely isn't.
"The Surgeon" performed their seventeenth living extraction six weeks ago. The carrier survived. The fragment didn't go to any known buyer. Three separate intelligence networks tracked the containment vessel to a dead drop in the Wastes—and then lost it. Whatever the Surgeon is building toward, they've been at it for years.
Fragment activity in the Undercity has increased 340% in the last eighteen months. Hunters report fragments in locations that were clean six months ago—as if something is redistributing them. Or as if they're moving on their own.