Scavenger Guard
DREGS SCAVENGERSField Assessment
Guards carry the heaviest salvaged plating in the pack â old server chassis lids, flattened ductwork, anything rigid enough to deflect a blade or absorb a hit. Their equipment is defensive by necessity: a guard who can't block isn't a guard, and the pack can't afford to lose the members who keep everyone else alive.
Their job is protecting the chief and shielding wounded pack members during retreats. Guards position themselves between threats and the pack's vulnerable members â runners who've been caught, brutes who've taken too many hits, the chief when they're directing rather than fighting. The role demands absorbing damage meant for others, and the Dregs doesn't offer medical care. Guards don't last as long as they should, but while they're alive, the pack is stronger because of them.
Known Activity
Guards work instinctively with brutes â the brute attacks, the guard covers the brute's flanks and rear. This pairing is the core combat unit of any scavenger engagement. Guards are the most valued members of the pack, and they know it. Chiefs rely on them. Brutes trust them with their blind spots. Runners look to them as the closest thing to safety the Deep Dregs offers.